Overview

Features and Benefits

  • Supports both OpenGL-ES and OpenCV wrapper APIs.
  • BF609 project demonstrating usage of PIXC in blending and color conversion is included.
  • Cache: I Cache & D Cache in Release and Debug mode.
  • MDMA: One channel Memory DMA is used.
  • Both ITU-R BT.656 (for TV) and RGB888/BGR888/RGB565 (for LCD) format supported.
  • Line: Horizontal, Vertical and of any slope.
  • Polyline/Polygon: Supported.
  • Rectangle: Draw, Fill, Brush and Rounded Rectangle
  • Circle/Ellipse: Draw, Fill, Brush, Brush Fill
  • Circular/Elliptical Arc/Circular Pie : Supported
  • Set/Get Pixel: Supported
  • Bit block transfer (Bitblt): Supported. Stretched and shrinked Bitblt also supported. Support of memory DMA is also available for bit block transfer operation to enhance its operation.
  • Pixblt/Alphablt, Alpha Pixblt, Chroma Key, Text Rendering: Supported
  • Alpha Blending of overlays,Per Pixel Alpha Blending, Dirty Sync Operation: Supported.
  • Input format : ARGB, UYVY (lines, rectangle draw/fill and text)
  • Input Format: 8/16-bit PGM, 24/48-bit PPM
  • Output Format: 8/16-bit PGM, 24/48-bit PPM

Product Details

The Blackfin 2D Graphics Library (BF2DGL) is a collection of Graphics primitives to help solve the Graphics rendering problem of ADI-Blackfin users. These primitives have been optimized to run on the Analog Devices’ Blackfin BF-5xx processor family. All the primitives can be drawn in ARGB format while a limited set of the primitives is also supported in UYVY format. The primitives are based on Open GL-ES/OpenCV APIs and they are supported with wrapper example code for OpenGL-ES/OpenCV, GLUT and extended APIs. A demonstration code is also provided to demonstrate the usage of the various graphics rendering primitives on Blackfin.


The module contains a standard C-callable API. The code has been implemented using Instruction Cache, Data Cache and Memory DMA to optimize the graphics rendering performance.

Downloads & Related Software

Software Development Tools

CrossCore® Embedded Studio

CCES is a world-class integrated development environment (IDE) for the ADI Blackfin®, SHARC® and Arm® processor families.

VisualDSP++ 5.1

VisualDSP++ for Blackfin, SHARC, and TigerSHARC processors is an easy-to-install and easy-to-use integrated software development and debugging environment (IDDE) that enables efficient management of projects from start to finish from within a single interface.

Licensing

Each module supports the Analog Devices, Inc. (ADI) Blackfin or SHARC Processor family and is a licensed product that is available in object code format. Recipients must sign or accept a license agreement with ADI prior to being shipped or downloading the modules identified in the license agreement.

Performance Metrics

MIPS summary:

Graphics Primitive and Operation  ADSP-BF609
ADSP-BF533
ADSP-BF707
Horizontal Line Draw
14 55 16
Vertical Line Draw
52 127 48
Slant Line Draw
80 138 103
Poly line
146
(t = 1)
204
(t = 1)
158
(t = 1)
168
(t = 2)
238
(t = 2)
196
(t = 2)
Polygon
84 128 95


  • t = thickness of the primitive
  • Measurements above for projects on CrossCore Embedded Studio. For more details on cycle counts on ADSP-BF561 on VisualDSP++ 5.1, refer the Product Specs.
  • One channel Memory DMA is used.
  • Measurements done with Anti-aliasing enabled.
  • Performance data are dependent on the dimensions of the primitives.
  • BF561 supported for VisualDSP++5.1 project and ADSP-BF707/ADSP-BF533/ADSP-BF609 for CrossCore Embedded Studio 1.1.0 projects.

Systems Requirements

  • Windows XP Professional SP3 (32-bit only).
  • Windows Vista Business/Enterprise/Ultimate SP2 (32-bit only). It is recommended to install the software in a non-UAC-protected location.
  • Windows 7 Professional/Enterprise/Ultimate (32 and 64-bit). It is recommended to install the software in a non-UAC-protected location.
  • Minimum of 2 GHz single core processor, 3.3 GHz dual core is recommended.
  • Minimum of 1 GB memory (RAM), 4 GB is recommended.
  • Minimum of 2 GB hard disk (HDD) space is required.
  • CrossCore Embedded Studio for Analog Devices Processors.
  • VisualDSP++ for Analog Devices Processors.

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